HFR 3D Explained Courtesy of Today3D and Peter Jackson


 

Confused about HFR 3D? Not convinced it’s the thing fr you? Peter Jackson explains what it is, why he’s chosen to employ it, and why he believes you should check it out in this short question and answer article.

QUESTION: Why did you shoot The Hobbit Trilogy using the High Frame Rate (HFR) format?

PETER JACKSON: We live in a rapidly advancing digital age. Technology is being continually developed that can enhance and enrich the cinema-going experience. High Frame Rate shooting for a mainstream feature film has only become viable in the last year or two, and yet we live in an age of increasing home entertainment. I started shooting The Hobbit films in HFR because I wanted film audiences to experience just how remarkably immersive the theatrical cinema experience can be.

 

QUESTION: What is the history of frame rates and why do you think the time has come to increase them in the theater?

PETER JACKSON: Silent movies were shot at somewhere between 16 and 18 frames per second (fps) with hand-cranked cameras. In 1927, when sound came along, the industry needed to agree on a motor-driven, constant camera speed. 35mm film stock is very expensive, so it needs to be as slow as possible. However, the early optical soundtrack required a minimum speed to achieve fidelity of the sound. 24 fps was decided on, and became the industry standard for over 80 years, with cinemas all around the world installing mechanical projectors only capable of projecting at 24 fps. 24 fps was a commercial decision — the cheapest speed to provide basic quality — but it produces movement artifacts, like strobing, flicker and motion blur.

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Source: Today3D

 

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