This was a very interesting BUZZ that I found today and wanted to share with you.
Originally posted on: https://vrscout.com/news/beat-saber-mainstream-vr/
With the VR industry crying out for ways to make it ‘make it mainstream’, can we learn a thing or two from Beat Saber… a game that won over VR trendsetters and traditional gamers alike? Beat Saber blasted onto our screens in May 2018 by Czech Republic developers, Beat Games, after the team realized they weren’t satisfied with the rhythm runners on the market at the time. Beat Saber is an insane mix of original beats and energetic saber play, features two game modes – single and party – with 10 original tracks. Since then, the force has been strong with these young Padawans (and the community) and Beat Saber has climbed the games charts to an overwhelming Steam victory, plus hefty success on the Oculus Store. With 100,000 copies sold in their first month, plus 10/10 reviews on these platforms aren’t easy, and especially no mean feat for a rhythm runner. I think it’s high time we took a closer look at the indie rhythm runner that has risen to fame with just a team of two developers, one music composer and one hell of a cool, interactive experience. Beat Saber is iconic in its novelty factor. Lightsabers are, first and foremost, inherently cool, yet in their coolness there lies an element of the unreachable. How often have you wanted to experience that electric feeling of wielding your own saber? Traditional PC games haven’t always been able to cut it. This is where the power of VR truly comes into play. Strap on a headset, and you’ve automatically shapeshifted to swordsman status, with a sweet music taste to boot. The simple rhythm runner game mechanic is what makes this experience accessible, and addictive, for everyone. Rhythm runners are notorious for their ‘plug in and play’ set up, providing a perfect frame for immersive gameplay. That’s not to say that narrative-based gameplay has no place in VR, but a high energy and engaging experience right off the bat undeniably contributes to an addictive first-time-user experience.
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