This was a very interesting BUZZ that I found today and wanted to share with you.
Originally posted on: www.roadtovr.com
Today at Oculus Connect 6, CTO John Carmack dove into the work the company has done on Oculus Link, the Quest feature which will soon allow the headset to tether to PC to play Rift games.
Today this requires a USB3 cable, but the natural next step, Carmack said, is that this will eventually be wireless.
Although Oculus Link requires a tether, it’s effectively a ‘remote’ rendering solution, Carmack explained today during his keynote presentation, which means the type of link between the headset and the PC doesn’t really matter so long as it has the necessary bandwidth, latency, and consistency.
While Oculus chose to go with a tether for Oculus Link as a “first step” (thanks to consistent bandwidth and latency), Carmack was upfront that the work is headed toward a wireless solution.
“Clearly we’d like this to work on Wi-Fi eventually,” he said, as he went on to speak about some of the tweaks they’d likely undertake to make the Oculus Link rendering solution work best over a wirelessly.
While rotational tracking on Quest with the current Oculus Link solution is nearly identical in latency to Rift S, positional tracking and controller tracking does have some added latency, Carmack said.
Some of that could be further improved, he said, especially if Oculus can get lower-level access to the headset’s underlying hardware.
Doing so would allow them to build alternate video architectures which could be more suited to remote rendering, further reducing the latency. From Carmack’s discussion, it seemed this is something the company will continue to pursue.
Though Oculus is clearly happy enough with the performance of this solution when rendered by a PC in your home, cloud rendering is another matter.
Carmack said that he doesn’t currently see a clear path on making VR cloud rendering viable, owed to both increased latency and more inconsistency.
What is 360 VR Video?
360 video is a video that is recorded in all directions at the same time with multiple cameras. The videos are stitched together either internally in the camera or externally using special software.
It then forms one spherical video that is controlled by the viewer, enabling them to look up, down, right or left at their discretion.
Is 360 Video Virtual Reality?
I want you to be the judge.
Recommended MicroSD Card for use with the Fusion 360 camera
How are you watching your 360 VR Video?
Are you watching on your PC?
Is it Facebook? YouTube? Veer.TV ?
Or better still, are you using your Samsung Galaxy Smartphone with your Samsung Gear VR Headset?
Leave a comment below. Let us know what you like or don’t like. If you have seen a 360 VR video that you think is awesome, tell us, and we will feature it.
What type of VR Headset do you own? Or do you watch with your computer? Smartphone?
And if you are looking for 360 Video Production Services, contact Al Caudullo email@example.com
With 37 years of Media experience, we can Deliver More for You in 360 Video. Click here to see what our customers say about our work
Utilizing state of the art technology, Al Caudullo, and his team has been delivering award-winning compelling productions spanning the globe. Exotic destinations blended with unique cultural experiences give viewers an experience like no other.
From vibrant American cities like San Francisco and Las Vegas to the isolated mountains of Mongolia. From ancient civilizations of Cambodia and Myanmar to the lush resorts of Southeast Asia and beyond. All from the comfort of your living room.