Today’s Immersive VR Buzz: SteamVR Update Brings Motion Smoothing to Modern AMD Graphics Cards

This was a very interesting BUZZ that I found today and wanted to share with you.

Originally posted on:

Valve this week released an update to SteamVR which finally brings Motion Smoothing to AMD graphics cards, a feature which aims to maintain comfortable visuals even during performance bumps. SteamVR Motion Smoothing launched first for NVIDIA graphics cards in November 2018.

The public branch of SteamVR was updated to version 1.4.14 this week, which incorporates all prior beta updates since the last public branch update.

Among a heap of other improvements and fixes, 1.4.14 finally brings the SteamVR Motion Smoothing feature to AMD RX and Vega graphics cards. R9 and older cards are not supported.

Valve also says that while the newer Radeon VII is technically supported, there’s a bug in its graphics driver which can cause Motion Smoothing to stop working, that hasn’t offered a timeline for when this might be fixed.

Motion Smoothing hit the public branch of SteamVR back in November 2018 with support for NVIDIA GPUs.

The feature is a more advanced version of prior VR rendering tech which aims to keep the view inside the headset smooth and comfortable, even if the computer occasionally drops frames due to performance issues. It’s similar to Oculus’ ASW technology.

Motion Smoothing in SteamVR synthesizes entirely new frames to use in the place of dropped frames. It does so by looking at the last two frames, estimating what the next frame should look like, then sending the synthesized frame to the display instead of an entirely new frame.

Motion Smoothing is only available on systems running Windows 10, and only works with the Vive, Vive Pro, and other native OpenVR headsets as other headsets (like the Rift and Windows VR) have their own approach to dealing with dropped frames.

Motion Smoothing is likely to be an important feature for those using Valve’s upcoming Index headset which has a higher resolution than the original Vive and supports 90Hz, 120Hz, and 144Hz refresh rates.

Rendering at higher resolution and higher frame rates require greater performance, and will, therefore, be more sensitive to dips in performance, leading to more cases where Motion Smoothing may be needed.

Speaking of Index, SteamVR 1.4.14 also officially adds support for Index, which replaces the external drivers that developers needed to use up to this point.

A handful of new features have also come to support Index’s upcoming launch, like support for headsets offering multiple framerates and a new controller pairing UI which now includes the Index controllers and Vive Tracker.

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What is 360 VR Video?

360 video is a video that is recorded in all directions at the same time with multiple cameras. The videos are stitched together either internally in the camera or externally using special software.

It then forms one spherical video that is controlled by the viewer, enabling them to look up, down, right or left at their discretion.

Is 360 Video Virtual Reality?

I want you to be the judge.

Recommended MicroSD Card for use with the Fusion 360 camera

Recommended MicroSD Card for use with the Fusion 360 camera 

How are you watching your 360 VR Video?

Are you watching on your PC?

Is it Facebook? YouTube? Veer.TV ?

Or better still, are you using your Samsung Galaxy Smartphone with your Samsung Gear VR Headset?

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Or are you using another smartphone with a Google Cardboard? Google Daydream?

Leave a comment below. Let us know what you like or don’t like. If you have seen a 360 VR video that you think is awesome, tell us, and we will feature it.

What type of VR Headset do you own? Or do you watch with your computer? Smartphone?

Do you have a VR camera? Ricoh Theta S? Ion360?  Samsung 360 gear? Insta360?

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