Review: Super Mario 3D for the Nintendo 3DS

Super Mario 3D is coming out for the Nintendo 3DS soon. There have been lots of rumors about Nintendo breaking from the games traditional layout (bigger than adding 3 dimensions) that have mystified and perplexed fans of the game. Steve Boxer, game reviewer for The Guardian, got a sneak peak at the game at the 2011 E3 convention and this is what he had to say about the 3D and the game itself.

Nintendo development guru Shigeru Miyamoto recently described Super Mario 3D – Mario’s first starring vehicle on the 3DS – as a cross between Super Mario 64 and Super Mario Galaxy, and the four levels we played at E3 confirmed exactly that. Its name doesn’t really do justice to its originality: Super Mario 3D is definitely not cobbled together from bits of old Super Mario games.

Gameplay-wise, it veers more towards Super Mario 64’s classic 3D platforming – there isn’t too much messing around with gravity, which of course is characteristic of Super Mario Galaxy. But there are a lot of elements familiar from the latter, such as rhythmic tiles which appear and disappear. One level involved making your way through a pirate ship, avoiding slow-moving bullets and the like, and moving into and out of the screen at regular intervals. Moving in and out of the screen was a recurring theme, and that is one area that is much easier to judge when you play in 3D.

We also had a go with the Tanooki (raccoon) suit, which transforms Mario into a raccoon with a tail-attack (which can also be used to hover). We took on a mini-boss – one of Bowser’s younger relations – and had to whack him with the tanooki-tail until he was dizzy. And we saw a new type of block, which, when you bash it, teleports you to an otherwise inaccessible part of the level. Super Mario 3D, given that it is all-new, will be a must-buy for 3DS owners.

 

 

Source: The Guardian

 

 

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