HTC Vive is well on its way. But the latest pre-development guide has created quite a stir.
For the VR challenged, HTC Vive It is an upcoming virtual reality head mounted display developed by HTC (High Tech Computer) and Valve Corporation. It was first unveiled at the Mobile World Congress in March of 2015. It has been predicted by some that virtual reality and augmented reality will generate as much as $120 million in revenue by 2020. The HTC Vive is more along the lines of the Oculus Rift as it also needs a PC to make it work. The Homido VR Headset, Samsung Gear and even the Google Cardboard only require a smartphone.
The difference with this VR system is that it features hand controllers along with wall mounted 3D sensors, creating a truly immersive, interactive game play. Thankfully, getting the sensors on the wall wasn’t difficult, thanks to some handy angle brackets and a few screws which you can find in any hardware store or buy them online if you need them.
What we didn’t know was just how much room we would need to set up the HTC Vive. First, you might want to either hire movers or get a bunch of like-minded friends together to help.
You’ll need to move the couch move the coffee table in anything else that’s in the way. You’ll need a minimum play area of 1.5 m by 2 m. The base stations that track their movements can be no more than five meters apart. Your high and computer that you need to use for the system needs to have a long can afford to connect to the fed said for anywhere in your play area. Cover up all viewers were reflective surfaces and cover the windows in any other sources of direct sunlight. Sounds like the perfect man cave. Oh yeah, and you’ll need to find a place on the walls to put the three the sensors.
There is another option if you don’t have room for all of this. HTC has a ‘standing only’ option in the ‘run room set up’ menu.
You’ll still need to get the 3D sensor base stations attached to a wall in the proper position and angle.
That’s it, that’s all you need to do. It’s as easy as… Well, OK it’s not so easy.