Apple Seeks to “identify new computational display technologies for AR/VR” with New Hires

Originally posted on: www.roadtovr.com

In its latest hiring bout, over the last month Apple has sought more than a dozen new hires specifically for AR and VR roles. Among them, the company is looking for a Computational Display Engineering Manager for incubating advanced display technologies for use with upcoming Apple products.

Apple continues to hire and acquire talent and companies to further its expertise in AR and VR, with the company being rumored to launch a headset in 2021 or 2022. With its latest acquisition in the space rumored to be NextVR, the company is also continuing to compete against the likes of Facebook over the pool of top tier AR and VR engineering and development talent.

Over the last month Apple has posted at least 14 new job openings directly pertaining to those with AR and VR expertise. The range of roles—from consumer-facing to deep research & development—makes it hard to gauge how far along Apple might be with its first headset.

One of the postings shows that even if the company is planning to ship something soon, it’s continuing to invest in R&D for the future. 

‘Computational displays’ typically refers to display technologies which are more dynamic and responsive to viewers, enhancing the perceptual output through the use of real-time processes. An eye-tracked display with foveated rendering, for instance, or one which does real-time frame warping in the display itself, could be considered computational displays.

It will take these sorts of computational display techniques to reach the ultimate goal of any AR or VR headset, which is to match both the acuity and field of view of the human eye.

Another of the Apple job listings is for a ‘Software Engineer, 3D Applications (AR/VR)‘, which clearly indicates that the company is embracing the nature of real-time AR and VR content, but also appreciates that the field is so new that many rules are still being written.

And there’s much more like that peppered throughout these latest Apple AR and VR job listings—references to uncharted waters and new computing paradigms—making it sound like Apple is really going all-in on XR as the future of computing. But exactly when they’ll make their first move is still up in the air.

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360 video is a video that is recorded in all directions at the same time with multiple cameras. The videos are stitched together either internally in the camera or externally using special software.

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Recommended MicroSD Card for use with the Fusion 360 camera

Recommended MicroSD Card for use with the Fusion 360 camera 

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