iGO3D Finds Almost 70% of Gamers Rate S-3D Experience the Same or Better than 2D Gaming

This article was originally published on 3droundabout.com.

 

Two-year iGO3D Research Findings Released to Help Game Developers Launch Effective Titles

The immersive game industry stands on the cusp of dramatic change following two years of specialized research conducted by Interactive Games Ontario 3D (iGO3D), an alliance of Ontario universities and leading game companies launched in early 2011. With total funding valued at C$635,000, iGO3D’s findings include everything from developing a better understanding of stereoscopic 3D (S-3D) gaming to pioneering new techniques in S-3D visual game design.

 

“It was premature for industry leaders to encourage fixed design choices to determine good and bad 3D in games,” said Dr. Andrew Hogue, Assistant Professor, University of Ontario Institute of Technology (UOIT) and Associate Project Director, iGO3D. “Our research shows we have a lot more to learn. There are still innovations to be made in areas like technology, game design and artistic choice. We found several challenges with what’s available today, and iGO3D revealed new techniques and ideas that can positively shape future S-3D games.”

 

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