RE: Vision Effects, Inc., acclaimed effects plug-ins industry leader and makers of Emmy and Academy Award-winning software, is pleased to announce that with the support for Multi-Frame Rendering (MFR) in the latest release of Adobe® After Effects®, users of our products are experiencing improved performance when working in After Effects.
MFR makes After Effects faster, accelerating the creative process by taking advantage of the full power of system CPU cores when previewing and rendering. In addition, unique to RE: Vision Effects products is the level of performance achieved for users of systems with multiple GPUs when MFR is enabled. To experience this power only available from RE: Vision Effects, the user needs to enable multi-frame rendering in the latest release of Adobe After Effects, and be running multiples of the same GPU. But, even users with one powerful GPU can still expect decent improvements.
On high-core machines (24+ cores) such as Apple Mac Pro, AMD ThreadRipper Pro, and Intel Dual Xeon machines, the render times are amazing given that RE: Vision Effects is already well multi-threaded and vectorized on CPU.
“We’re excited to see the performance improvements of RE: Vision’s plug-ins for After Effects with Multi-Frame Rendering capable workstations,” said Sean Jenkin, Group Engineering Manager, Adobe After Effects. “We know After Effects users will appreciate the improved performance.”
“When enabling GPU acceleration with RE: Vision Effects plug-ins in tandem with MFR, the speed is greatly improved. I’m seeing double the speed with GPU accelerated effects,” said Sabour Amirazodi, Technical Marketing Engineer at NVIDIA.
“RE: Vision Effects has been the indispensable workhorse effects in fixing everyday effect problems for years,” said Robert Kjettrup, TroikaFilm.dk. See his results of render timings in seconds using our benchmark comps with Threadripper CPU and 3 nVidia GTX 3090 below:
All of RE: Vision Effects’ products support MFR, and the following products also support Multi-GPU rendering:
RE: Lens™ v2
ReelSmart Motion Blur® v6 (RSMB)
RE: Map® v4
DE: Noise® v3
RE: Flex® v5
You will see interesting speed-ups with MFR and CPU processing (often over 20%, which is good on software already multi-threaded and vectorized), but the most impressive results are on systems with multi-GPU installed. We see in average with MFR: 10% improvement with one GPU, 60% with two GPU, over 2X with three GPUs, and 3X with four. The same machine just installs our latest plug-ins, turns AE MFR on, and renders. It scales, the more GPU, the faster.
For more details, check out the FAQ with sample projects and sample timing results here: https://revisionfx.com/faq/after-effects-and-mfr/
About RE: Vision Effects
RE: Vision Effects is a software development company focused on providing innovative software to create, modify, control, and enhance digital video imagery at the highest quality. Their products have a broad range of applications and are currently used in every phase of television, motion picture, internet, and visual effects industries.
The company supplies its cutting-edge software through partnerships and direct sales for a large segment of customers ranging from at-home editors, live event videographers, pre-producer of elements for sports programming to those creating high-end effects for commercials, episodic TV, and big-budget films. Demo material, examples, and software are available at http://www.revisionfx.com
Twixtor, DE: Noise, ReelSmart Motion Blur, RE: Grade, RE: Map, RE: Match and RE: Flex are registered trademarks and Affections, FieldsKit, RE: Fill, RE: Lens, SmoothKit, and Video Gogh are trademarks of RE: Vision Effects, Inc. All other trademarks, company names and products are the property of their respective holders. Features, pricing, and availability are subject to change without notice.
What is 360 VR Video?
360 video is a video that is recorded in all directions at the same time with multiple cameras. The videos are stitched together either internally in the camera or externally using special software.
It then forms one spherical video that is controlled by the viewer, enabling them to look up, down, right or left at their discretion.
Is 360 Video Virtual Reality?
I want you to be the judge.
Recommended MicroSD Card for use with the Fusion 360 camera
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Or better still, are you using your Samsung Galaxy Smartphone with your Samsung Gear VR Headset?
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What type of VR Headset do you own? Or do you watch with your computer? Smartphone?
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