Nvidia Tegra 4, Project SHIELD and Stereoscopic 3D Gaming

You may have noticed that Nvidia has been quiet on the stereoscopic 3D gaming front for a while lately and that was a sign that either they are preparing something new and big or they are busy with other things. And now we just learned that unfortunately it is not the first, but the second thing.

 

Nvidia has just revealed their new Tegra 4 mobile processor – a quad core ARM Cortex-A15 CPU coupled with a 72 custom GPU cores second-generation battery saver core and improved battery saving features to ensure not only faster performance, but also maximum energy efficiency and longer usage time on a single battery charge. Of course Tegra 4 builds on op of the performance of its predecessor Tegra 3, though while still a quad-core chip it should be faster, but the real improvement is the significantly improved in terms of performance GeForce GPU that should offer up to six times the GPU horsepower of Tegra 3 according to Nvidia.

 

And with all this extra GPU power one would think that Nvidia is finally going to focus on mobile gaming (which is good news for those who develop Incremental Games) with stereoscopic 3D support more, unfortunately stereo 3D support is not even mentioned yet in any of the already released information about the new Tegra 4. Instead the focus moves to the use of the improved processing power for features such as Computational Photography Architecture (real-time HDR photography) or 4K ultra-high-def video support, along with LTE capability with optional Icera i500 chipset.

 

Continue reading…

 

Source: 3DVisioBlog

 

Have a question for the 3DGuy?
Please leave a comment and we will reply to you.
Copyright ©2013 Al Caudullo All rights reserved. The content and photos within may not be distributed electronically or copied mechanically without specific written permission. The content within is based upon information provided to the editor, which is believed to be reliable. Data within is subject to change. Al Caudullo is not responsible for errors or omissions.

Leave a Reply

Your email address will not be published. Required fields are marked *