PG-13 Rating for AR & VR?

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Pramod Shama Queries a good point in This story on Tech Crunch

We’ve passed a significant milestone in consumer adoption of virtual reality and augmented reality — although it’s clear thatwe’re a few models away from a truly refinedVR/AR experience.

However, with VR and AR poised to become a mainstream force, it’s the opportune time to think about how kids will interact with these technologies. Kids, of course, naturally adopt technology and love video games, which is one of the core use cases of VR and AR.

While clear progress on the path to VR and AR’s culture-altering potential in entertainment and education is truly exciting, where kids are concerned, new technology faces the very real pitfall of parental backlash. Every new cultural shift, from the jitterbug and movies to the iPhone and social media, is accused of destroying our youth.

The 1984 film Indiana Jones and the Temple of Doom created such a massive rolling boulder of parental outrage that the Motion Picture Association of America, which rates movies in the U.S., responded by creating the PG13 rating. VR and AR are new and unique in their ability to immerse users, so with parents still grappling with questions about 2D screen time impacting the health and development of their kids, it’s only a matter of time before VR andAR are thrown under the boulder.

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