Swansboro Pupils Learn in 3D

Story originally published at http://www.carolinacoastonline.com.

 

Monsters have always been popular subjects for 3D movies, dating back at least to 1954, when theater-goers across the United States donned polarized spectacles to watch the horror classic, “Creature From the Black Lagoon.”

 

Friday, when Swansboro High School science teacher Kelly Warren asked her students to pick a “movie” or two to demonstrate the educational use of 3D technology for a visiting reporter, the class more-or-less unanimously chose equally unpleasant topics; the reporter was subjected to short flicks about diarrhea and bird flu.

 

The special projector and 3D glasses, which the school obtained early this academic year, certainly didn’t make those subjects any more pleasant. But there was no doubt the system made them more gripping: It’s one thing to see bacteria or a virus in the lung or in the small intestine in two dimensions; it’s quite another to watch them do their dastardly deeds in life-like 3D.

 

And that realism, that ability to hold a student’s attention, is, as most educators know, a key to learning.

 

“I liked it right away, but it’s been even better than I expected,” said junior Cameron Noonan of Swansboro. “It makes it a lot more interesting. It just makes science better.”

 

Junior Rebekah Rudd of Hubert agreed.

 

“I think it just grabs your attention, especially for some of the students who might not pay as much attention in science,” she said. “It’s something new. And I think it would be good in other subjects, too, like history, where some have trouble paying attention.”

 

Warren said she doesn’t use the 3D system every day, in part because the novelty might wear off, possibly reducing its effectiveness, but also because extended viewing can cause some students to get headaches.

 

While some students in the class said they had gotten headaches, Rudd said she hasn’t had that problem. She conceded she has gotten a little cross-eyed, but said the sensation didn’t last, and called the system beneficial despite the temporary discomfort.

 

Information from the industry indicates that discomfort, dizziness or lack of depth perception experienced while using 3D technology might indicate some degree of visual impairment in the viewer, and that can be a cue for investigation of visual problems.

 

To read the entire story, click here.

 

 

Source: Display Central

 

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