This was a very interesting BUZZ that I found today and wanted to share with you.
Originally posted on: https://vrscout.com/news/virtual-k-pop-group-mixed-reality/
Over past decade, Riot Games, the team behind the insanely popular multiplayer online battle arena game League of Legends, has evolved from a simple video game developer and lol eSports tournament organizer into a full-fledged, multimedia production company. They’ve moved beyond those who simply engage with the game directly, be it via LOL boosting or other means. League of Legends has been a popular game since it was created in 2009, so the League of Legends player count 2021 is set to still be showing large figures. Alongside Minecraft and War of Warcraft, LOL has become one of the most played PC games ever.
The Tencent subsidiary has produced various high-quality CGI cinematics, produced original music via an in-house music production studio, and collaborated with numerous high-profile acts; most recently The Glitch Mob, Mako, and Bobby of K-pop group iKON.
This past Saturday, however, Riot officially went above and beyond its usual offerings with a one-of-a-kind opening ceremony that featured the companies new virtual K-pop quartet, K/DA, dancing and singing alongside live performers on-stage.
While performing the K/DA original track “POP/STARS,” Soyeon and Miyeon of K-pop girl group (G)I-dle, and American singers Madison Beer and Jaira Burns, were joined on-stage by their League of Legends in-game personas, Kai’Sa (Burns), Akali (Soyeon), Ahri (Miyeon) and Evelynn (Beer).
Each were rendered as augmented reality characters. While the ladies of K/DA were invisible to the naked eye, the group could be seen performing in sync with the real-world talent on the venues jumbotron and via the official live stream. These in game personas are used by many players as their “mains”, whilst others are just picking them up now and beginning to practice, some people use accounts from the likes of www.unrankedlolaccounts.com as to not ruin their main accounts game statistics while practicing with unfamiliar champions.
“We believe there’s a huge overlap between League of Legends, esports overall and the music industry,” Viranda Tantula, creative lead at Riot Games, told Billboard.
“We’ve invested in building our internal music team with both an artist focused creative studio full of composers, songwriters, and producers, as well as people who can perform all the services that you would see at a standard music label, such as distribution, A&R and promo.”
Based on the information provided, it appears as though the group recorded their motion capture routine ahead of time and choreographed the live performance to work in tandem with their digital counterparts.
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