Today’s Immersive VR Buzz: Upcoming SteamVR Update Aims to Fix the Platform’s Irksome Audio Issues

This was a very interesting BUZZ that I found today and wanted to share with you.

Originally posted on: www.roadtovr.com

An upcoming update to SteamVR brings an audio overhaul which aims to fix one of the most frustrating parts of the platform: audio not always going to your headset on the first try.

Next to your headset simply not working at all, one of the most frustrating things that can happen when putting on a VR headset is finding out that the audio isn’t working correctly, because it means you have to remove your headset, set down your controllers, and start troubleshooting on your PC before putting it all back on.

While Oculus’ VR software has been quite good over the years about making sure audio always works on the first try, audio changing on SteamVR has remained an all too frequent annoyance.

Clearly targeted at tidying up audio issues, we hope the upcoming update (1.8.7, currently available in beta) will drastically reduce instances of audio not getting routed to your headset (and back to your PC when you’re done) on the first try.

Here’s a look at the audio changes:

  • By default, SteamVR will select the appropriate audio input and output devices that belong to the active VR HMD.
  • Default audio selection currently works for Index, Vive, Vive Pro, Rift, and Rift S. Audio for Windows Mixed Reality HMDs is managed by the Mixed Reality portal, but is compatible with this update. In the near future, OpenVR HMD drivers will be able to tell SteamVR about associated audio devices for default support.
  • Audio input and output devices can still be overridden in settings. The settings UI has been updated to reflect these changes.
  • Fixed multiple causes of audio settings being forgotten after driver updates.
  • Audio input and output settings are saved per HMD type. Switching between multiple HMDs will preserve the audio settings from each HMD, and using a new HMD for the first time will default to using the appropriate audio devices for that HMD.
  • Audio mirroring can be directed to the Default computer device or any specific output device. When mirroring is enabled and Default is selected, sound from the VR headset will also play on whatever audio output was the default when SteamVR launched.
  • Fixed some bugs that would prevent audio mirroring from functioning when the default device was changed unexpectedly or would require the mirror device to be re-selected.
  • In Windows, the default communication device is changed along with the default device, so voice chat programs that use the default communication device will work in VR without changing extra OS settings.
  • On exit, SteamVR restores audio settings in their prior state. There is no longer a requirement to select “exit” devices in settings.
  • The Vive HDMI gain reduction setting is hidden for all other HMDs.
  • When Index HMDs are used for the first time, or after an audio driver update, the volume level defaults to 40% instead of 100%.
  • If you had selected audio devices other than the HMD before this update, such as external headphones, you will have to re-select them once in the new settings.

Alongside the audio overhaul, 1.8.7 also brings some changes and fixes to SteamVR and Motion Smoothing. You can see the complete changelist here.

After some time in beta, the 1.8.7 update will get deployed to all SteamVR users automatically. If you want to test it today, you can activate the beta by right-clicking SteamVR in Steam, then going to the ‘Betas’ tab and selecting ‘beta – SteamVR Beta Update’ from the drop-down list.

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What is 360 VR Video?

360 video is a video that is recorded in all directions at the same time with multiple cameras. The videos are stitched together either internally in the camera or externally using special software.

It then forms one spherical video that is controlled by the viewer, enabling them to look up, down, right or left at their discretion.

Is 360 Video Virtual Reality?

I want you to be the judge.

Recommended MicroSD Card for use with the Fusion 360 camera

Recommended MicroSD Card for use with the Fusion 360 camera 

How are you watching your 360 VR Video?

Are you watching on your PC?

Is it Facebook? YouTube? Veer.TV ?

Or better still, are you using your Samsung Galaxy Smartphone with your Samsung Gear VR Headset?

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Or are you using another smartphone with a Google Cardboard? Google Daydream?

Leave a comment below. Let us know what you like or don’t like. If you have seen a 360 VR video that you think is awesome, tell us, and we will feature it.

What type of VR Headset do you own? Or do you watch with your computer? Smartphone?

Do you have a VR camera? Ricoh Theta S? Ion360?  Samsung 360 gear? Insta360?

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Utilizing state of the art technology, Al Caudullo, and his team has been delivering award-winning compelling productions spanning the globe. Exotic destinations blended with unique cultural experiences give viewers an experience like no other.

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