TwinBee goes ‘3D Classic’ on 3DS, mostly

Next week, Nintendo of Japan will release a 3DS “3D Classics” version of Twinbee — which, if you’re not familiar with the 3D Classics line, means a remake of the game, using the original graphics, with added 3D effects. And, uh, if you’re not familiar with Twinbee, it’s the first in a series of “cute-em-ups” from Konami in which a bulbous little ship shoots at enemies and collects power-ups in the form of bells.

 

The reason Nintendo would pick Konami’s NES version of Twinbee for 3D Classics treatment is pretty easy to guess: like Xevious, it features both aerial shooting and bombs that can be shot at the ground, and having the action on these two planes is a good showpiece for 3D effects. What’s a little harder to understand is that, while every other 3D Classics game has been updated for the 3DS’s widescreen display, Twinbee is in the original NES aspect ratio, with a border of red curtains.

 

The most unique aspect of the game is its item system – you shoot at clouds to reveal floating bells that change colour as you shoot them. You juggle them with your bullets, trying not to let them fall off the screen until they turn the desired colour before collecting them to receive a specific power-up – all while trying to dodge bullets and kill enemies (check the video below).

 

Source: Nintendo, Computerandvideogames.com

 

 

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