WebKit adding support for GPU-accelerated 3D

The WebKit makers are adding support for WebGL, a new API designed to deliver hardware accelerated 3D graphics within the web browser without the use of a separate plugin.

According to a report from a blog, WebGL provides HTML5’s Canvas with hardware accelerated 3D rendering features by adding a JavaScript binding for OpenGL ES 2.0, enabling web developers to present 3D scenes and models that tap the full native processing power of the client’s graphics hardware.

Being able to render rich 3D content on the web without a proprietary, opaque binary runtime plugin such as Adobe Flash or Microsoft’s Silverlight means that any standards-based device can be targeted by web games developers, from a desktop web browser to a mobile device like the iPhone. The technology can also be used to animate complex navigation and data visualizations.

Earlier this summer, WebKit added support for CSS 3D transforms, which allow web developers to position page elements in a 3D space.

source: appleinsider

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