Taiwanese company HTC Vive thinks there is a VR headset for everyone. They are taking the modular approach to the issue.
Vive announced that they are going to expand the Cosmos line by offering four variations. The Cosmos didn’t have a smooth start and faltered early, but now the new CEO has taken this new approach and relaunched the Cosmos.
So now the Cosmos uses the same base for all versions, the same flip-up head-mount design, fresnel lenses, and 1,440 × 1,700 LCD displays with hardware IPD adjustment. Still, now you have an interchangeable faceplate to differentiate between the units.
The broad strokes are here:
- Vive Cosmos Play – $500
- Entry-level
- Inside-out tracking (4 cameras)
- Cosmos controllers
- Vive Cosmos – $700
- Mid-tier
- Inside-out tracking (6 cameras)
- Cosmos controllers
- Vive Cosmos Elite – $900
- High-end
- SteamVR Tracking (includes two base stations)
- Inside-out tracking capable but requires Cosmos controllers sold separately
- Vive wand controllers
- Vive Cosmos XR – Price unannounced
- Developer kit made for pass-through AR
- Inside-out tracking (4 cameras + 2 HQ pass-through cameras)
- Cosmos controllers
Cosmos Play
Cosmos Play is HTC’s entry-level VR offering, which has four cameras for inside-out tracking, and the same controllers as the original Cosmos. From photos, it appears the Play will not include integrated audio but instead provide a 3.5mm headphone jack for users to plug in their headphones.
With less tracking coverage than the original Cosmos (which has six cameras), HTC is positioning the Cosmos Play as ideal for casual VR experiences. The company also calls the headset an entry-point into VR because users can choose to upgrade it in the future with faceplates from the other Cosmos variants.
HTC plans to offer the Cosmos Play for $500.
Vive Cosmos
This is the original Cosmos as it launched back in October; its faceplate adds two additional cameras over the Play (for a total of six), which increase inside-out tracking coverage (specifically, more vertical coverage). It will continue to use the same controllers that it launched with initially.
HTC will continue to offer Cosmos at the same $700 price point that it established at launch.
The Cosmos faceplate (with the two extra cameras) will become available as a separate accessory in Q2 for $200; it’ll be able to attach to any of the other Cosmos variants.
Vive Cosmos Elite
Vive Cosmos Elite is targeted directly at the enthusiast crowd and comes equipped with a SteamVR Tracking faceplate and includes two Vive wand controllers and two tracking base stations.
SteamVR Tracking is the same tracking technology used in the original Vive. Though it requires external base stations to function, SteamVR Tracking is considered a gold-standard of VR tracking for its precision and accuracy, which makes it an appealing choice for VR enthusiasts who don’t mind mounting tracking hardware around their room.
What many enthusiasts will mind, however, is the necessary inclusion of the Vive wand controllers with the Cosmos Elite. Though they track well thanks to SteamVR Tracking, the Vive wands are widely considered last-gen VR controllers due to their use of a trackpad and grab button. More recent VR controllers have coalesced around thumbsticks (rather than trackpads) and grab triggers or pressure-sensitive grab handles (rather than grab buttons); even HTC’s Cosmos controllers have thumbsticks and grab triggers.
Cosmos Elite will be available in Q1 and priced at $900—which puts it in direct competition with the company’s own Vive Pro ($900) and Valve’s Index ($1,000). Pre-orders for Cosmos Elite will start next week on February 24th. Update: HTC has announced Cosmos Elite will launch on March 18th.
HTC plans to offer the Cosmos SteamVR Tracking faceplate (which the company calls the ‘External Tracking Faceplate’) as a standalone accessory that can attach to any of the other Cosmos headsets. That creates a path for any other Cosmos headset to be upgraded into the SteamVR Tracking ecosystem… but you’ll still need to shell out for separate base stations and controllers.
Ostensibly one could buy Cosmos Play at $500 and the External Tracking Faceplate for $200, making a Cosmos Elite for $700 (sans base stations and controllers). HTC also says Cosmos Elite will support inside-out tracking just like the other Cosmos headsets, but you’d need to pick up a pair of the Cosmos controllers for input. A bit convoluted, perhaps—but hey—that’s Cosmos’ modularity in action.
Vive Cosmos XR
Vive Cosmos XR will launch as a developer-focused headset aimed at pass-through augmented reality. Pass-through augmented reality uses cameras to show the outside world inside of the headset and then projects virtual imagery into the feed of the real world; the headset will be able to do pure VR too.
Though all Cosmos headsets support a pass-through video view, the Cosmos XR comes equipped with its distinctive faceplate that adds two more front-facing cameras to the headset, which bring a higher quality and wider field of view pass-through feed than the cameras built into the core Cosmos headset, HTC says.
However, the HQ pass-through cameras on the Cosmos XR faceplate appear to be positioned below the user’s eye-line, which may make for an odd perspective unless HTC is doing some computer-vision trickery to adjust the view.
HTC says Cosmos XR will launch in Q2 as a developer kit; pricing has not been announced, but the company promises to share more at GDC, but now we will have to see what happens since GDC has been canceled due to the Coronavirus outbreak. For sure, shipping will be delayed on these new units as well.
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