The Pico Neo 3 is going to be one of the biggest headsets in the industry right now. The Neo 3 comes with a snapdragon XR2 processor just like the quest 2 and it does have a single 5.5-inch display with a 3664 by 2190 resolution and a 90 Hz curved display and a 1832 by 1920 per-eye resolution.
I’m a bit disappointed because the horizontal FOV is down to 98° from 101° but you do have adjustable IPD settings at 58mm, 63mm and 69mm. It’s Wi-Fi 6 capable, A6 DOF inside out, tracking with 4 cameras supporting a total of 10 meters by 10 m play space, and built-in eye-tracking capabilities from toby.
The headset has a really nice clean look to it and the wait is well balanced but it does have a slight discomfort due to it pressing on my cheek but overall pretty comfortable. The headset comes with really interesting controllers. I think they’re like a crossing point between vive controllers and the quest controllers.
Pico Interactive, a global tech company that develops innovative virtual reality (VR) and enterprise solutions, today announces the launch of its latest headsets in its Neo line – the Neo 3 Pro and Neo 3 Pro Eye, which are built for businesses and will be available in the West, including North America and Europe. These headsets follow the launch of the Neo 3 – a consumer-only headset exclusively available in China.
“Business needs are constantly evolving due to the changing landscape all industries are finding themselves in due to the COVID-19 pandemic,” said Henry Zhou, CEO of Pico Interactive. “For the Neo 3 line, we implemented the latest technologies to meet the ever-changing demands of the enterprise. For instance, as hybrid and remote work continues, more companies are seeking remote collaboration solutions, like Pico Interactive’s VR headsets with tools and applications available through our software partners, to allow employees to increase productivity and sales to boost revenue. From training firefighters to decreasing the impact of social isolation on seniors to measuring brain health, Pico’s headsets are now being used in a wide range of industries.
The controllers have been updated from the Neo 2 models as well, transitioning to two 6DoF optical controllers for improved tracking. With the Neo 3 headsets having four cameras instead of two, the guardian system has also been improved from the last generation. The guardian system now offers a more robust, flexible, and open user tracking system, which allows for a larger range of commercial use-cases without requiring additional devices or setup costs – all while removing hurdles to effective implementation.
The Neo 3 Pro and Neo 3 Pro Eye keep the same counterbalanced design as their predecessor – having a reasonably weighted front HMD with the battery pack located in the rear. This provides a comfortable experience that’s compatible with adults and kids.
Pico is once again partnering with Tobii, the world leader in eye tracking, to make the Neo 3 Pro Eye headset a leader in the enterprise virtual reality space. The Neo 3 Pro Eye, with built in Tobii Eye Tracking, will continue to help enterprises gain a deeper understanding of customers, enhance training efficiency, improve productivity and accelerate innovation in many fields such as healthcare and wellness.
The Pico Neo 3 Pro and Neo 3 Pro Eye will also support NVIDIA’s Direct Mode as they are DisplayPort (DP) supported and equipped with DP connectors and cables, which provide native 4K@90Hz high bandwidth wired connection for Pico VR Streaming. When Pico HMD is connected to a PC via a DP cable, the Pico VR streaming assistant can work in Direct Mode, which is a high-performance, low-latency way to render PC VR content to Pico HMD display.
The entire Neo 3 family of headsets support NVIDIA CloudXR™, delivering VR wirelessly across 5G and WiFi networks. With NVIDIA CloudXR™, enterprises can integrate VR into their workflows to drive design reviews, virtual production, location-based entertainment and more.
What is 360 VR Video?
360 video is a video that is recorded in all directions at the same time with multiple cameras. The videos are stitched together either internally in the camera or externally using special software.
It then forms one spherical video that is controlled by the viewer, enabling them to look up, down, right or left at their discretion.
Is 360 Video Virtual Reality?
I want you to be the judge.
Recommended MicroSD Card for use with the Fusion 360 camera
How are you watching your 360 VR Video?
Are you watching on your PC?
Is it Facebook? YouTube? Veer.TV ?
Or better still, are you using your Samsung Galaxy Smartphone with your Samsung Gear VR Headset?
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What type of VR Headset do you own? Or do you watch with your computer? Smartphone?
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